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Download image
Capture this view and pose as a PNG, with an optional floor grid.
Uses the preview’s proportions. Use Pan view to position your creature and zoom out to show more grid. Pause in Test to choose an exact pose.
Place on the visible skin to snap to its surface.
Build your creature
Parts library
My Parts
Choose a saved part, then attach it to the selected body or joint.
Open Parts Workshop ↗Parts are saved in this browser. Existing creatures keep their chosen revision.
Drag a part onto the body. On touch, tap a part, then tap the body.
Legs mirror around their torso centerline with Symmetry on. On an asymmetric body, each hip stays on the skin. Mirror branch makes an independent copy of other parts. A leg on an unpaired limb connects singly.
Drag a vertebra to bend the torso. Pull a Head/Tail + grip to extend. Scroll inside the selected volume ring, or drag its ↔ grip to sculpt flesh.
Move the selected part with a click or tap on the body, or drag its highlighted handle. The fields below adjust its connection point.
Paint and sculpt the skin
For Inflate or Dent, press and drag—or hold briefly—to build local relief. Use Mesh view to inspect the shape. Whole-body thickness stays in Build.
Surface tools pause the creature in its rest pose. Rotate with Camera, then choose a tool. Test resumes movement. Surface strokes affect one visible side; linked parts are not painted automatically.
Paint follows the rest body and connected parts. Your colors and pattern remain editable after reshaping.
Bring it to life
Choose an action to compare before and after anatomy edits.
Keep your creature
Saves stay local to this browser. Download an editable recipe to keep a portable backup.
The GLB includes geometry, skin, skeleton and painted appearance in rest pose. Add to camp keeps live movement; GLB exports are not baked into animation clips.