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Warp Workshop

Pull, squish, toss, and let the soft body wobble.

A preserved copy of the original character soft-body chamber. Choose a separated-part Spine character, play an animation, pull the surface mesh, or switch to Ragdoll mode and toss them around.

Surface displacement 0 px
Try the experiment
Workshop controls
Switching characters starts a fresh launch. Camp characters and source rigs remain unchanged.
0–1 = normal bounce · Above 1 = experimental super-bounce: collisions add energy and may become unstable. Try Ragdoll mode; lower the slider and Reset if needed.
Ragdoll only · 0% keeps the artwork full-size; 100% allows the current complete squash.
Body tuning
Low settles quickly; high keeps moving longer.
Animated mode · sets how broadly one dragged pin bends the artwork.

0 impact points · Throw Borp into the bounds to record a scuff.

View & animation

Preparing the physics bench…

Try Animated + squishy mode first, then switch to Ragdoll. Grab different parts, compare gentle and extreme firmness, and use Reset whenever the workshop gets gloriously tangled.